Tuesday, January 23, 2024

#Lore24 #Creature24 Constructs and Remnants

 

                                                         War Monster by Salomon Savery


UslaCairne is riddled with the detritus of life.  Ancient battlefields grind through the Obsidian Sands toward the Core, some buried beneath a few floating free as islands shifting across the chaos.  Along the outer ring land drawn in through the Exchange and Cleansed by the Church linger abandoned and stripped of valuables.  These places give mass to the creation of constructed lifeforms either purposefully designed and constructed by powerful magics or emerging from the pain and power as remnants.

Constructs are generally designed for a single or binary purpose such as protection or labor.  Labor constucts usually do not have direct offensive capabilities other than the tools of their trade. (ie. A mining construct could have drills or cutting blades.)  Protection constructs will have either a martial or magical weapon or ability and are limited by the HD of the construct.  (one  or ability per three HD) .

Remnants are more random by far than contructs. Created from the collected debris and fueled by the  magical and psychic disturbances of an area, Remnants are twisted amalgam of wood, metal, flesh and bone.  

Armor 0(21)

HD 5-10d10

Int 6

ToHit 15-10(+5-+10)

Atx various by weapon or power

 

Random Constructs abilities

1. Bladed weaponry d4 per 2 HD

2. Flames d6 per HD

3. Fists 2d6 per 3 HD

4. 

Random Remnants

made from

1. flesh

2. stone

3 metal

4. wood.

5. bone

6. weapons

7 roll 2x

8 roll 3x

Abilities of

1. Explosive 3d6+1d6 per HD

2. Steam blast   3d4+d4 per HD

3. Intelligent add 2d6

4. Sonic screech 1d8 per 2 HD

5. Rot touch 2d4 per 3 HD



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