Of all that terror and evil perpetrated by the Blood Queen perhaps the most vile and sinister is the un-living torment or the very gown she adorns.
Woven from the flesh and heartache of fallen saints corrupted by her schemes the Gown of Saints is a potent and diabolical living artifact. The Gown is Armor Class -5(24) is immune to fire, necrotic, radiant, and psychic damage. The gown is Int (11) but can only communicate through emotions. While worn is seems to writh and shift just at the corners of the viewers attention. The powers of the Gown shift and ebb with the tides of the Blood Queens moods among those powers recorded are.
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Charm of the Saint: The wearer can cast the charm person spell at will. The spell can affect up to three creatures at a time, and the creatures have disadvantage on their saving throws against it. The wearer can also cast the dominate person spell once per day. The spell can affect one creature, and the creature has disadvantage on its saving throw against it.
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Cloak of the Saint: The wearer can cast the invisibility spell at will. The spell can affect only the wearer, and lasts until the wearer attacks, casts a spell, or ends it as a bonus action. The wearer can also cast the greater invisibility spell once per day. The spell can affect only the wearer, and lasts for 1 minute or until the wearer ends it as a bonus action.
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Grace of the Saint: The wearer has advantage on saving throws against spells and other magical effects. The wearer can also cast the dispel magic spell 3x per day. The spell can target one creature, object, or magical effect within range. The wearer can also cast the counterspell spell once per day. The spell can target one creature that is casting a spell within 60 feet of the wearer.
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Light of the Heretic. A sickly radiance of red light bursts from the hem of the gown as twisted red shadows slither across the floor. Any creature within 20ft of the gowns wearer must make a Save vs Death or be wracked with the guilt and pain of the heretic saints, taking 8d6 psychic damage or half on a successful save.
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Protection of the Saint: The wearer has resistance to necrotic damage and immunity to disease and poison. The wearer can also cast the sanctuary spell at will. The spell can target one creature within range, and the creature can't be attacked or targeted by harmful spells or effects unless it makes a Wisdom saving throw. The wearer can also cast the death ward spell once per day. The spell can target one creature within touch range, and the creature gains the following benefits: the first time the creature would drop to 0 hit points as a result of taking damage, the creature instead drops to 1 hit point, and the spell ends; if the creature is killed by a spell or effect that would kill it instantly without dealing damage, the creature instead takes damage equal to its maximum hit points, and the spell ends.
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Wrath of the Saint: The wearer can cast the fireball spell at will. The spell can create a 20-foot-radius sphere of fire centered on a point within range. The wearer can also cast the meteor swarm spell once per day. The spell can create four 40-foot-diameter spheres of fire that spread around corners. Each sphere can be centered on a point within range, and the spheres can overlap. The wearer can choose the damage type of each sphere, which can be fire, radiant, or necrotic.
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