Wednesday, February 28, 2024

#Lore24 The Most Horrifiing Show On Earth #Creature24 The Phantasmagorist

 The Phatasmagoria? Oh I seen part of one of them shows once at the old theater.  But then that was the night it burned clear to the ground.  I seem to remember Marlot the Magnificent were his name.  He had some magic lantern that would let you see spirits and such that he made perform for the crowd.  Didn't quite sit right with me so I left.  The Screaming started just as I was headed out the door. 

--Quinton Jeffers, Rye Farmer, Salem Village, Eastern Rastapol

Part thaumaturge, part illusionist, part charlatan, the Phatasmaogrist takes risks that normal minded magicians would never dare to. The Phantasmagorist is a master of both illusion and summoning binding ghosts, shadows and in some daring cases demonic servants to their service.  Capturing ghost and shadows to do their bidding, Phantasmagorists use elaborate illusions and magical apparatus to create macabre entertainment.  Traveling to different locations when the locals have had their fill or when the spirits have.  A number of horrifying accidents are attributed to various Phantasmagoria Illuminations.   

Armor 7(12)

HD 7d6

Int 16

Move 12(30)

ToHit 17(+3)

Atx 1x d6 staff (of by spell)

Spell casting: Illusions and summoning spells, binding incantations, enchantments and charms 

Random Tricks and Powers

  1. Spectral Bindings: The Phantasmagorist can summon and bind ghosts, shadows, and other ethereal entities to their will. These bound spirits can be used for various purposes, such as gathering information from the spirit realm, performing tasks in the physical world, or enhancing the Phantasmagorist's illusions.

  2. Illusory Phantoms: The Phantasmagorist can create highly realistic and terrifying illusions of phantoms, demons, or other supernatural beings. These illusions are so convincing that they can induce fear, confusion, or awe in those who witness them, allowing the Phantasmagorist to manipulate and control their audience.

  3. Shadow Manipulation: The Phantasmagorist has mastery over shadows, being able to manipulate them to obscure vision, create illusions, or even form solid constructs for defense or offense. They can weave shadows into intricate patterns or shapes to enhance the eerie atmosphere of their performances.

  4. Ectoplasmic Projection: The Phantasmagorist can project ectoplasmic energy, a substance from the spirit realm, into the physical world. This ectoplasm can be molded into various forms, such as barriers, weapons, or even temporary manifestations of spirits, adding an extra layer of mystique and danger to their illusions.

  5. Spectral Veil: The Phantasmagorist can create a veil of spectral energy that obscures their true form and intentions, making it difficult for others to discern reality from illusion. This ability allows them to move unnoticed, deceive their enemies, or protect themselves from harm while they execute their magical feats.

  6. Demonic Bargains: In daring cases, the Phantasmagorist can make pacts with demonic entities to gain access to powerful magical abilities or knowledge. These bargains come with great risks, as the demons often demand a steep price in return, such as the Phantasmagorist's soul or the souls of others. However, for those willing to take the risk, the rewards can be immense, granting them unparalleled mastery over the dark arts.

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