Many of the young have invisible friends that entertain them when others can't, fruitful slivers of their imaginations that exist only as fiction of an innocent mind. Once in a while this "friend" is also a protector, and accomplice to the child, and very rarely the bond between the two is powerful enough that the invisible companion will kill for its corporeal half.
Spirit Binding happens only to the very young. Some philosophers believe that it happens at birth or before while others believe that the invisible second soul tethers itself to a corporeal person does so as the result of some profound set of circumstances of the child's life. The entity is invisible but can affect the material world through either physical or telekinetic means. Spirit bound humanoids are not, according to the Korovastron Royal College of Magical Research, a separate species. However the condition does almost exclusively occur in humans. The life span of which, following the studies of the KRCMR, are significantly extended through several centuries when they are not burned or otherwise executed as witches. (A practice which has lead to the utter devastation of entire towns by the entity's mournful vengeance over its loss.)
Armor 10(11) / -1(21)
HD as Human per level / d10 per level
Int 3d6 / 7+2d6
Move 12(30) / 25(60)
ToHit as Class / 20-1 per HD (+1 per HD)
Atx per class / 2x 2d6 per 3 HD
The human side of the Spirit bound functions under normal rules for it's class. The entity is a stealth predator that may exhibit random additional abilities
Random Abilities
1. Control Shadows: The entities power exerts a toll on the light in an area, or it can take control of its companion's shadow.
2. Invisibility Manipulation: The entity can not only make itself invisible but also manipulate the visibility of other objects or people.
3 Telekinesis: The ability to move or manipulate objects with the mind, making it capable of causing chaos without being seen.
4 Illusions: The power to create realistic illusions, deceiving others into perceiving things that aren't actually there.
5. Teleportation: Instantaneous movement from one location to another, making it elusive and hard to predict.
6. Influence over Technology: the entity can manipulate mechanical or magical devices or even cause malfunctions, adding a modern and mysterious twist.
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