Monday, March 4, 2024

#Lore24 The Cost of Corruption #Creature24 Memory Vapors

 They used to be men and women, now they are just an angry shadow.  The smog as eaten away everything but the memory of them, and somehow that memory has gone mad and is angry at the world.

 -- Silas Jack, Last survivor of Corsovika

 

The Living Memories of the people of Corsovika are a sinister and dangerous foe for anyone daring enough to explore the ruins of the city.  The Memories appear as vaporous blurs crackling in and out of existence inside the ruins.  They often continue to go about what ever business they participated in in life until they detect the presence of living creatures.  Living Creatures turn the Memories into howling mad assailants that rush forward in swarms ripping at the minds of the living in order to find a host to possess.  If possession is successful they will immediately attempt to flee the city before the smog claims their new material form.  

Armor 0(19) requires magic to hit

HD 3d8+4

Int 11

Move 15(45)

ToHit 17(+3)

Atx 1x 3d4 psychic attack

Random Identities

  1. The Scribe: This memory was once a meticulous record keeper in the city, etching every detail of daily life onto parchment. Now, it manifests as a swirling mass of papers and ink, relentlessly seeking to document the living beings it encounters, whether they want to be recorded or not.

  2. The Blacksmith: A towering figure wreathed in sparks and smoke, this memory was once the city's finest craftsman. Now, it wields phantom hammers and anvils, striking out at intruders with the strength and precision of its former trade.

  3. The Beggar: Once relegated to the streets, this memory appears as a shadowy figure draped in tattered rags. It lurks in the corners of the ruins, pleading silently for attention until provoked, at which point it becomes a relentless beggar, demanding the essence of the living to fill its empty existence.

  4. The Noblewoman: Once elegant and refined, this memory now manifests as a ghostly figure draped in fine silks and jewels. It moves with a regal air, commanding the other memories to do its bidding and striking fear into the hearts of those who dare to oppose it.

  5. The Warrior: This memory was once a fearsome fighter, and now it appears as a spectral warrior clad in armor and wielding ghostly weapons. It leads the charge against intruders, cutting them down with ghostly sword strokes and battle cries echoing through the ruins.

  6. The Healer: A soothing presence amidst the chaos, this memory was once a skilled healer in the city. Now, it manifests as a shimmering figure surrounded by a soft glow, offering false promises of relief to those who are wounded before turning on them with a cruel twist of fate.

  7. The Child: Innocent yet unsettling, this memory takes the form of a ghostly child playing amongst the ruins. It lures intruders with its sweet laughter and playful demeanor, only to reveal its true nature as a malevolent force that delights in causing pain and suffering.

  8. The Priest: Once a beacon of hope and faith, this memory appears as a solemn figure cloaked in robes, intoning eerie chants and prayers that send shivers down the spines of those who hear them. It seeks to cleanse the ruins of the living, believing them to be unworthy of the city's legacy.

  9. The Artist: This memory was once a visionary artist, and now it manifests as a swirling mass of colors and shapes, creating elaborate illusions to ensnare and confuse intruders. It delights in the chaos of its creations, reveling in the beauty of destruction.

  10. The Merchant: A shrewd negotiator in life, this memory appears as a spectral figure surrounded by ghostly wares and treasures. It seeks to strike deals with intruders, offering them riches beyond their wildest dreams in exchange for their souls.

  11. The Musician: Once a master of melody and rhythm, this memory now takes the form of a haunting melody that echoes through the ruins, luring unsuspecting travelers into its grasp. It feeds on their emotions, using music to manipulate and control their thoughts and actions.

  12. The Gardener: A gentle soul in life, this memory appears as a verdant garden within the ruins, filled with ghostly flowers and vines. It seeks to ensnare intruders with its beauty, trapping them in an eternal cycle of growth and decay.


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