There is one thing that the Smog backs away from... It doesn't like open flame. Now before you thing you can just burn it back. I want you to understand that smog burns...hot and fast. If you're thinking about using fire take a look and make sure you aren't already surrounded.
-Silas Jack, Last Survivor of Corsavika
Recently a conflagration of fire elemental creatures known as the Children of Fahren have made encampment on the eastern edge of Corsovika. The Children of Fahren's base existence is that of heat and flame, though each takes differing aspects of the fires they were born from. Some appear as red skinned humanoids with flames behind their eyes, while others carry more fluid forms such as serpents with humanoid faces, the most powerful of the Children of Fahren can transform into pure flame varying in size from a candle to a wall of fame. What ever their shape they have come to the city to destroy the Smog and its memory victims. If the have to burn the city to ash to do so then so be it.
Armor 5 to -5
HD 2d12 to 15d12
Int 12-18
Move 12(30) to 15(45)
ToHit 16(+4) to 3(+17)
Atx 2x 2d6 to 2x 8d6 or by fire based magic CoF can cast as equal to their HD
Random additional extra abilities damage, range and power equal to the creatures HD
Heat Manipulation: The ability to increase or decrease temperature at will, creating scorching waves of heat or chilling blasts to freeze opponents.
Flame Form: Transforming into pure flame, allowing for swift movement and evasion. In this form, they are immune to physical attacks but vulnerable to water-based or cold attacks.
Pyrokinetic Shield: Generating a shield of swirling flames around themselves or allies, capable of deflecting projectiles and absorbing energy-based attacks.
Infernal Regeneration: Rapid healing by absorbing nearby heat or flames, allowing them to recover from injuries quickly unless extinguished completely.
Fiery Projection: Emitting intense beams or blasts of fire from their hands or eyes, capable of melting through solid structures or incinerating enemies.
Flame Conduit: Ability to channel and control nearby flames, empowering themselves or allies and manipulating the environment by igniting objects or creating fire-based traps.
Heat Vision: Emitting focused beams of intense heat from their eyes, capable of melting through metals or causing spontaneous combustion in organic matter.
Flame Teleportation: Instantaneous movement by merging with nearby flames and reappearing at another location within their line of sight.
Pyroclasmic Blast: Unleashing a devastating explosion of fire in a wide radius, engulfing everything in flames and leaving a trail of destruction.
Heat Absorption: Ability to drain heat from the environment, causing rapid cooling or extinguishing nearby flames, providing temporary relief from their fiery presence.
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