Genies?...If you mean the kind living in bottles and granting wishes for polishing their lamps, no those are fairy tales and dreams. If you mean the scorching flames and deadly magic of the devils' assassins, well then your asking about the djinn. My advice is if you see one, run.
-- Obrek Foulspere, Sand Pirate and Courier for the high Court of Malebolge
The Djinn are a powerful species of elemental conjurers trapped into service by a generationally binding contract with the Devils of Malebolge. Centuries ago the ruler of Malebolge, Imperitus the I, rescued a small conclave of Djinn from the Church of the Cleansing Flame at the Sepulcure of Light and prevented them from being destroyed as heretics. In exchange the Devil Lord created a contract that bound the Djinn to service until both groups should escape the realm. The Djinns' overtly magical nature and precognative abilities have become powerful tools in the devils' arsenal. Their natural ability to transform themselves into clouds, gasses, flame or to appear as other creatures make then near undetectable assassins.
Armor 3(16) magic weapon to hit
HD 8d8+2
Int 17
Move 12(30) land 21(60) Fly
ToHit 12(+8)
Atx 2x d8 punch or by weapon
Random Abilities
- Reality Warping: The Djinn can manipulate reality to a limited extent, allowing them to bend the laws of physics within a localized area. This ability could be used for various purposes, such as creating temporary barriers, altering the terrain, or even reshaping objects at will.
- Illusion Mastery: In addition to their shapeshifting abilities, Djinn are adept illusionists, capable of creating highly convincing illusions that can fool all senses. These illusions could range from simple sensory tricks to complex scenarios that manipulate the perceptions of entire groups of individuals.
- Elemental Conjuring: Djinn possess the ability to summon and control elemental forces with great precision. They can manipulate fire, water, air, and earth to their advantage, creating devastating storms, scorching flames, or even seismic disturbances at will.
- Teleportation: Djinn can instantaneously transport themselves and others across vast distances, appearing and disappearing in the blink of an eye. This ability allows them to swiftly navigate through different realms or evade pursuers with ease.
- Mind Control: Using their innate magical abilities, Djinn can exert control over the minds of others, influencing their thoughts, emotions, and actions to serve their own purposes. This power can be used to manipulate allies or enemies alike, turning them into unwitting pawns in their schemes
- Time Manipulation: Djinn have the power to manipulate time, allowing them to accelerate or decelerate the flow of time within a certain area. This ability could be used to age objects rapidly, slow down opponents in combat, or even glimpse into the past or future.
- Precognition: In addition to their existing precognitive abilities, Djinn can see glimpses of possible futures more clearly, allowing them to anticipate and counter enemy actions with greater precision.
- Transmutation: They have the ability to transmute objects or creatures into different forms, such as turning stone into gold or transforming enemies into harmless creatures.
- Voice of Command: Djinn possess a commanding voice that compels obedience from those who hear it, allowing them to exert control over individuals or even small groups.
- Mystic Empowerment: They can temporarily enhance their own or their allies' physical and magical abilities, granting them increased strength, speed, or resilience.
- Dream Manipulation: Djinn can enter and manipulate the dreams of others, influencing their thoughts and emotions or even extracting valuable information.
- Illusory Decoy: Djinn can create realistic illusions of themselves or others to distract enemies or lure them into traps.
- Elemental Fusion: Djinn can merge with elements, such as water, earth, or fire, to enhance their abilities or gain new powers temporarily.
- Cataclysmic Release: As a last resort, Djinn can unleash a devastating explosion of elemental energy, causing widespread destruction to everything in the vicinity.
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