The Witches of Fate are unseelie creatures that capture souls and uses them to weave new and darker reality around them. The Witches work in covens of three individuals.
Armor -2(21)
HD 7d8+3
Int 18
Move 12(30)
ToHit 12(+7)
Atx 2 att +5 per round 2d8+4 wire thin chain plus warp reality ability
Reality Warp
- Its not me, Its you: Damage transference; any damage is transferred to someone of the witch’s choice for one round.
- Ties that bind: Save vs Str/breath weapon or be grappled any one in a 30 foot cone.
- Puppet master; the witch sends out threads that burrow into the victims mind. Con save 17 or be dominated and used as the witches puppet. restoration or remove curse required to break control threads can be seen only through true seeing or detect magic. witch can dominate 10 creatures at one time.
- Soul survivor: witch creates a master illusion of a devastating wave of power that transports each person within 120 into a locked tower room. So long as the illusion persists the victims can not see nor here any of their allies.
- Lamentations: a wave of pain and sorrow 6d6 psychic damage Wis save dc17 for half.
- Anticipation. as an bonus action or reaction The Witch can be come invisible at will and teleport to any position. She can reappear around someone blinding that person and attack at advantage doing double damage and grappling the victim in that round. The any damage inflicted is enervated by the witch healing her.
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