I've heard of sorcerers and mystics that think they can influence, manipulate, even control the Deep Dark. I never believed a word of it. Nobody I know ever went playing around with the Deep and came up with more than trouble and bargained for. Fact, I once saw a man put his hand in through the Barrier when he pulled it away, weren't nothin' but a stump of his arm left. I've also seen things reach out of the Deep and pull a man clean off his feet... never did see him again.
Ashrel Rotwing, ex-Royal Alienist now Exiled
Perhaps the most dangerous aspect of the Realm of UslaCairne is the Deep Dark. Beyond shadow, the Deep surrounds the realm in wall of nothingness that is permeable and impenetrable. Elder intelligences dwell within the Deep, their mechanizations both malicious and unknowable. Various adventures and arcane scholars have made attempts to explore the Deep. All physical ventures have failed with individual and groups never returning. Scholars attempting to divine across the barrier plain have yielded little information other than the existence of powerful contentiousness. Magical feedback has destroyed the mind, body and even souls of many who have attempted to reach beyond the barrier itself.
The Deep is capable of forming mass from itself and interacting with the realm. Grasping hands, claws, and tendrils are known to attack those who spend to much time or energy at the Barrier. Legends tell of fully realized forms made of total darkness emerging from the Barrier and traveling through the realm for particular purpose. These beings reek havoc on the natural world and move with a quickness seldom seen in the realm. Those foolish enough to stand in their way are met with quick and terrible combat as the Stalking Darkness transforms to meet its opponent on superior footing.
Armor-3(22) magic weapons required to hit
HD 10d10
Int 18
Move 25(70)
ToHit 10(+10)
Atx 4x 2d10 cold/void or by shadowed weapon of form*
Stalking Darkness can transform themselves into a shadow copy of their opponents assuming the same powers and abilities plus their own. They can draw the same weapons which do an additional die of void damage based on the weapons die.
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