Not even our Dreams are safe from this unholy realm. The Maeres come in the night to feed of the terror of your dreams and then to crush your body to drain out the last bit of your fear. the Worst part is that you don't even know its happening.
-- Vinese Halstrom, Keeper of the Last Inn, Rastapol
Maeres are a convergence of Dark Fey and the Infernal. Expert alienists often debate them as one or the other, but for the common person they are simply a terrifying night visitor that corrupts and distorts dreams in order to feed on fear. Maeres are naturally invisible making them the perfect conjured assailant for sinister sorcerers, warlocks and witches. Their contracts are simple as the target is their only required payment. Maeres typically savor their work and will return to a victim over several nights for an extended period of time, slowly causing exhaustion and madness. Maeres can be made visible through engaging them in physical combat though they are only visible in the moment after they make their attack or by a torchlight filtered with blue obsidian.
Armor -1(20) only by magical or blessed weapons
HD 5d8
Int 17
Move 15(45)
ToHit 15
Atx 2x 2d4 sleep poisoned claws Save at -2
Random dreams and terrors
- The Eternal Abyss: The victim finds themselves plummeting endlessly into a bottomless void, surrounded by eerie whispers and haunting cries echoing in the darkness.
- The Labyrinth of Lies: In this dream, the victim navigates through a maze of twisting corridors, each path leading to false promises and treacherous traps, with the Maere lurking around every corner.
- The Dance of Shadows: A masquerade ball unfolds before the victim, but the faces of the guests are obscured by shifting shadows, and the dance floor is a surreal stage where reality bends and warps with every step.
- The Garden of Thorns: The victim wanders through a beautiful garden filled with vibrant flowers, but upon closer inspection, each blossom reveals sharp thorns dripping with poison, as the surroundings twist into a nightmarish landscape.
- The Haunted Mirror: Encountering their reflection in a mirror, the victim finds their image distorted and twisted into grotesque forms, while sinister whispers emanate from the glass, taunting and mocking their every move.
- The Endless Whispers: Surrounded by a dense fog, the victim hears disembodied voices whispering chilling secrets and forbidden knowledge, their words worming their way into the victim's mind like tendrils of darkness.
- The Carnival of Lost Souls: The victim finds themselves in a twisted carnival, where grotesque performers entertain with macabre acts, and the air is thick with the scent of decay and despair, as the Maere orchestrates the nightmarish spectacle.
- The Haunted Manor: The victim is trapped within a
decrepit mansion, where every creaking floorboard and flickering candle
flame heralds the approach of unseen horrors. Whispers echo through the
halls, promising unspeakable terror lurking in every shadow.
- The Forest of Whispers: The victim wanders through a dense forest, where twisted trees whisper secrets in voices that seem to come from every direction. Eyes gleam in the darkness, watching the victim's every move with hunger and malice.
- The Sea of Suffering: The victim is adrift on a
storm-tossed sea, where towering waves threaten to swallow them whole.
Shadows lurk beneath the surface, whispering of ancient horrors that lie
in wait beneath the waves.
- The Chamber of Torment: The victim is shackled within a
dark chamber, where chains writhe like serpents as they bind them
tight. The air is thick with the stench of blood and decay, and distant
screams echo through the darkness.
- The Desolate Wasteland: The victim finds themselves
alone in a barren wasteland, where the sky is perpetually shrouded in
darkness. The ground cracks and splits beneath their feet, revealing
gaping maws that hunger for their flesh.
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