Monday, February 12, 2024

#Lore24 The Terror of the Mundane #Creature24 Bandits, Brigands and Mosstroopers

 UslaCairne is a harsh realm the outer ring provides little permanence as the black sands of the core grind away at it.  Food, supplies, and wealth are difficult to sustain over extended years.  There are many a group throughout the ring that will take advantage of anyone they find that can feed a hungry stomach or empty pocket.  Brigands, Bandits, Mosstroopers, whatever the term used, are a group that specializes in robbery of travelers and other mercenary work.  Its the intersection of banditry and the realm itself that makes these groups so very dangerous. 


 Legends of bandits operating in the Black Forrest describe men part human and plant passing in and out of the shadows of the trees like ghosts.  The Sorgash mountains hides bandits cling to the very rock dropping down on travelers only the spring away with their prizes back into the cliffs.  Bandits crews traveling in the black sands raid adventuring parties with the speed and intensity of the furnace hot wind that blasts the ruins bare.  Dark powers often seek out the desperate, creating alliances that will benefit both in the short or long term.  The Brigands that hunt the swamp lands near the village of Felldom on the eastern turn of the outer ring have worked for a certain coven of witches for more than a century or more.  a few grandchildren of the original crew now exhibit extraordinary abilities and some unsettling mutations.

Bandits function as a group with respect to statistics.  Assume the Captain, or any Special individuals are separate creatures

Armor 5(14)

HD 1d8+2 per bandit.  Roll 2d6 for small bandit group 3d8 for large.

Int 10

Move 12(30) or 15(40) in specialized terrain

ToHit     19-1 per bandit (+1 per bandit) roll once and apply to every opponent

Atx d6+1 per total HD of bandits

 

Bandit groups

  1. Shadowstalkers led by Thornwood the Wraith: Stealthy bandits melding with the darkness of the Black Forest, rumored to possess uncanny plant-like abilities, led by the rogue Druid Thornwood.

  2. Cliffhangers commanded by Ravine the Recluse: Mountain bandits entrenched within the crags of the Sorgash Mountains, known for their ambush tactics and adeptness at scaling cliffs, under the leadership of the elusive Bounty Hunter Ravine.

  3. Sandstorm Raiders under the rule of Scorchedblade the Marauder: Swift desert bandits traversing the black sands with the ferocity of a scorching wind, renowned for their lightning-fast raids on unsuspecting adventurers, led by the fiery  pyromancer Scorchedblade.

  4. Swampshade Outlaws guided by Grimwood the Witchbane: Felldom's swamp-dwelling brigands, in servitude to a coven of witches for generations, boasting a new generation of descendants wielding extraordinary powers and eerie mutations, under the command of the resolute Warlock Grimwood.

  5. Mistwalkers helmed by Whisperthorn the Specter: Elusive bandits haunting the mist-laden paths of the eastern marshes, whispered to possess ethereal abilities and an uncanny knack for vanishing into thin air, led by the spectral figure known as Whisperthorn.

  6. Ruin Reavers led by Ashenfang the Despoiler: Ruin-dwelling bandits lurking amidst the decaying remnants of ancient civilizations, reputed for their ruthless plundering and allegiance to dark powers, commanded by the notorious Ashenfang.

No comments:

Post a Comment