Thursday, February 8, 2024

#Lore24 Laughter in the Dark #Creature24 Goblins

They're laughing at you. As you sneak through darkness, they're laughing at you.  As you cling to the cliff edge, they're laughing at you.  As you grasp for the rope, they're laughing at you.  As the knife slides across,  they're laughing at you.

Nuisance, pest, thieves, homicidal psychopath,  these are just a few epithets for UslaCairne's Goblin's.  Standing between two to four feet tall, with varied and ever changing features goblins have been living across the realm UslaCairne for centuries. 



 The Church sees them as an underclass subspeicies creature to be used for little more than labor and fodder.  Goblins are extremely strong for their size and their trickster like intelligence enables them to think their way out of many a dangerous situation.  More concerning is the goblins ability to alter their appearance at will shifting from their normal greenish grey skin color with long pointed ears and nose to that of other creatures.  Not a complete shapeshifter goblins often take on the appearance of other species their same size, or the fur patterns and featured of bipedal versions of animals, such as cats, badgers, owls and the like.  Additionally goblins can become invisible a number of times per day.

Goblins are not naturally gifted inventors or craftsmen but many seem to be good at modifying the work of others to create some new and often dangerous contraption.  Goblins are gifted spies, thieves and brigands, working well with other goblins but often not well with any other species.  


Armor 7(11)

HD 2d8

Int 13

Move 12(30)

ToHit 18(+2)

Atx 1x by weapon.  or  2x by claw d4


Random Things that the Goblins are Doing

  1. Banqueting on rats

  2. Using all of the things you threw away to make a doomsday device.

  3. Mass reproduction until they have an army that can take you out.

  4. The Shaman are summoning a demon to steal all non-goblin souls.

  5. The Shaman are trying to banish a demon that is stealing all of the goblins’ souls.

  6. Perfecting a trap that is untraceable. (if they can remember where they put it.)

  7. Studying the Alchemical books of the great wizard Guyfawkes to learn all of his tactics.

  8. Fashioning the broken swords of their last victims into vicious goblin sized flesh rending poisonous dark-blades with which to sneak up on unsuspecting foes.

  9. Gambling with the knucklebones of the hands of all the thieving adventurers that tried to invade the great goblin sanctum.

  10. Putting on sardonic, twisted and macabre plays with costumes stolen from the lords’ and ladies’ bedchambers.

  11. Infecting fleas with magically cursed diseases with laboratory equipment stolen from that  mage-tower you just noticed was there.

  12. Digging into the deep to unleash the unholy terror entombed and forgotten by all but the most dread of fiends.

  13. Counterfeiting coins to create an economic collapse throughout the countryside.

  14. Rebuilding the doomsday machine that ran out of control and crashed for the third time.

  15. Poisoning the water with a serum that causes a wasting sickness that makes guards easier to defeat.

  16. Tying bones together to create giant puppets to fight against each other in cave matches.

  17. Training rats and bats to swarm as an attack against the surface men.

  18. Dancing around a blood dripping black statue of Maglubiyet the Iron One, Fiery-Eyes, the Mighty One, the High Chieftain, and the Lord of Depths and Darkness, which moves ever slowly in hellish flames.

  19. Hosting a blasphemous wedding that will unite two tribes into a larger more destructive force.

  20. Slow roasting a pair of the brigands while heating a large pot to parboil one of the High lord’s Chamber Maids.

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